Game Asset Recreation • Marketing Renders • Product Visualization • PBR Texturing
I produced the Marketing Renders used for communication. The process involved recreating and texturing all game elements in 3D, with close attention to realism to stay faithful to the physical product. I then built the full 3D scene, handled lighting and rendering, and generated intermediate passes (ambient occlusion, texture passes) leading to the final visuals.
Faithfully recreated all game elements in 3D, ensuring precise proportions and structural accuracy based on physical product references.
Developed complex PBR materials (plastic, paper, cardboard) with high-fidelity textures to achieve a tangible, realistic appearance.
Orchestrated full 3D scene construction, lighting, and rendering to produce high-end marketing visuals with professional appeal.
ZBrush, Blender, Substance 3D Painter, Adobe Stager, Adobe Photoshop.