Duplik | the new editions

Game Asset Recreation • Marketing Renders • Product Visualization • PBR Texturing

The Project

I produced the Marketing Renders used for communication. The process involved recreating and texturing all game elements in 3D, with close attention to realism to stay faithful to the physical product. I then built the full 3D scene, handled lighting and rendering, and generated intermediate passes (ambient occlusion, texture passes) leading to the final visuals.

Key Stages & Contributions

3D Recreation & Modeling:

Faithfully recreated all game elements in 3D, ensuring precise proportions and structural accuracy based on physical product references.

PBR Texturing & Realism:

Developed complex PBR materials (plastic, paper, cardboard) with high-fidelity textures to achieve a tangible, realistic appearance.

Product Visualization:

Orchestrated full 3D scene construction, lighting, and rendering to produce high-end marketing visuals with professional appeal.

Tools & Techniques:

ZBrush, Blender, Substance 3D Painter, Adobe Stager, Adobe Photoshop.

Role: 3D Artist • Product Visualization
Software:
ZBrush
Blender
Substance Painter
Adobe Stager
Adobe Photoshop