Flashlight 1950

Hard Surface Modeling • Substance Painter • Low-Poly Optimization • Real-Time Lookdev
3D Rendering • Logo Design

The Project

Flash Light 1950 | Created a low-poly, realistic flashlight from reference, using ZBrush (ZModeler) for modeling and Substance 3D for texturing, baking, and rendering. Explored anchor points, decals, custom logo design, and hard-surface sculpting techniques.

Role: 3D Artist • Hard Surface Lead • Lookdev Artist
Software:
ZBrush
Substance
Photoshop
Flashlight Rendering 01
Flashlight Rendering 02
Flashlight Rendering 03

Creative and Technical Process

Flashlight Reference Board

Flashlight Reference Board

Here is the reference board that I reworked and art-directed using AI-driven techniques to provide a fresh perspective and exploration of this object.

AI Reworked Reference

Below are two AI-generated renderings I created based on the Iray renders displayed at the top of the page of the real-time low-poly flashlight asset.

AI Generated Render 01
AI Generated Render 02