Hard Surface Modeling • Substance Painter • Low-Poly Optimization • Real-Time Lookdev
3D Rendering • Logo Design
Flash Light 1950 | Created a low-poly, realistic flashlight from reference, using ZBrush (ZModeler) for modeling and Substance 3D for texturing, baking, and rendering. Explored anchor points, decals, custom logo design, and hard-surface sculpting techniques.
Here is the reference board that I reworked and art-directed using AI-driven techniques to provide a fresh perspective and exploration of this object.
Below are two AI-generated renderings I created based on the Iray renders displayed at the top of the page of the real-time low-poly flashlight asset.