Packaging Visuals • 3D Modeling • PBR Texturing • Lighting • Rendering
My role was to accurately recreate the cups and dice in 3D, faithfully matching the physical game. As shown in the video above, the left side presents the original cup, while the right side shows the improved version I produced. The same process was applied to the dice, as shown in the video above on the left. After modeling the assets, I created production-ready topology for PBR Texturing, then handled 3D scene setup, lighting, and rendering. Below are examples of the final 3D renders, closely matching their appearance on the game boxes. This project demonstrates my expertise in 3D modeling, PBR Texturing, and high-quality marketing renders, applied to enhance the visual impact of board game packaging.