Sculpting • 3D Printing & Manufacturing Preparation • Retopology & UVs • PBR
Texturing
Material & Shader Setup • Real-Time Asset Presentation • Camera • Lighting •
Rendering
Collaborating with illustrators FORTIFEM, I created official merchandise by translating their 2D drawings into high-precision 3D sculpts. I combined digital sculpting and 3D printing with traditional molding techniques to ensure physical objects matched the game's premium quality.
The project showcases the production-ready medallion alongside high-fidelity real-time previsualizations in Substance and Unreal. This workflow allowed for rigorous technical validation and multiple material refinements, ensuring the final product perfectly captured the dark aesthetic of the tarot universe.
Created the physical medallion and developed high-detail digital sculpts, ensuring technical feasibility for factory manufacturing.
Developed high-fidelity real-time materials in Substance Painter and Unreal Engine to visualize the final product's appearance directly from the digital sculpt.
Worked closely with project illustrators (FORTIFEM) to refine and validate the final sculpt, ensuring it met the artistic vision of the "Dark Tarot" universe.
Adobe Illustrator, ZBrush, Substance 3D Painter, Unreal Engine.
Below, the Frotifem duo, surrounded by their beautiful illustrations.