About Me

SWith over 15 years of experience in the entertainment industry, I specialize in high-end character creation, digital sculpting, and art direction. My career is defined by collaborations with world-class studios such as Disney, 20th Century Fox, and Asmodee.

I bridge the gap between traditional sculpting excellence and technological innovation. From bringing icons like Sonic the Hedgehog to life and creating cinematic assets for Planet of the Apes, to exploring AI-driven pipelines for next-generation visuals, my goal remains the same: delivering exceptional quality that pushes creative boundaries.

I design, build, and supervise high-quality 3D assets from concept to final render, covering the full production pipeline: sculpting, modeling, retopology, UVs, texturing, shaders, lighting, and cinematic assembly within Unreal Engine. My expertise adapts to both real-time engines and physical production, including high-resolution 3D printing and manufacturing standards for the collectibles industry.

I am focused on delivering visually strong and emotionally engaging narratives, and I am currently open to Senior 3D Artist or Art Direction opportunities.

Core Expertise

Character Production

From high-resolution ZBrush sculpting to game-ready retopology and advanced PBR texturing. Expert in delivering soulful, production-ready characters.

Cinematic Pipeline

Full-cycle production including Art Direction, 3D Storyboarding, and high-end real-time rendering within Unreal Engine.

Manufacturing & Collectibles

Specialized in 3D printing preparation, prototyping, and molding standards for high-end collectibles and 1/6th scale figures.

Workflow Innovation

Leveraging AI-driven tools and real-time technologies to optimize studio pipelines and push visual boundaries.

FOLLOW MY WORK:

VIEW INTERACTIVE CV
Expertise 3D Art & Art Direction
Experience 15+ Years
Contact Available for Senior/Lead Roles