Senior 3D Artist & Art Director with 10+ years of experience across games, cinematic, real-time rendering, advertising, board games, collectibles and merchandising.
I design, build and supervise high-quality 3D assets from concept to final render, covering the full production pipeline: sculpting, modeling, retopology, UVs, texturing, shaders, lighting, rendering, animation and cinematic assembly.
My background combines strong artistic vision with solid technical expertise, and I actively leverage the latest technologies, including AI-driven tools, to optimize workflows and explore new creative possibilities. I adapt assets for both real-time engines and physical production (3D printing, prototyping, molding, manufacturing).
I focus on delivering visually strong, readable and emotionally engaging visuals, and I am currently open to remote or in-house Senior 3D Artist opportunities.