As shown below, for the Mug creation procss I made a model sheet based upon some provided ref pix. Then, as a starting point I used Blender to build up the basic 3D geometry of this props and carried on using ZBrush for the fine details and ornement to be as accurate as possible and close to the original model.
As you can see on the video under, after I worked on the mesh clean retopology and UV Layout using both Blender and ZBrush I finally get to Substance 3D for all the baking and texturing part.
For the old book creation I used also Blender as a starting point for the polymodeling. To get ideas and inspiration for the dust jacket design I browsed the internet as I wanted to mature a meaningful idea, this is how the book title Carpe Diem came to my mind. Then I sculpted the engraving and embossing using some efficient ZBrush technics.   
As presented below, on this sped up video, I made the mesh retopology and UV layout using both Blender and ZBrush, and ended up this 3D asset Baking and texturing using Substance 3D.
As shown below, I used Adobe and ZBrush to sculpt the wooden planks where the props will be placed. 
Then I made the retopology and UV layout of these planks using both Blender and ZBrush, and the Baking and Texturing using Substance 3D.
To complete this journey I exported to Unreal engine all the props and textured I created + added the apple and the basil scans. I first of all set up a layout with some cameras and lights. Made the UE materials and worked straight after on some fine adjustments in Unreal to obtain the presented graphic result you can see on top of this webpage. 
I also added to the clip Harry Potter beautiful movie film soundtrack and completed the UE cinematics editing in Adobe Premiere Pro. 
Here is the model sheet of Harry Potter Mug I used as a base to create it as a 3D real time asset.

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