To make this medallion based on the FORTIFEM drawings, I had to redraw it first and to sculpt it. It had required some technical art and accuracy and I felt happy both liked the final result of my sculpture, I like to share here it's turntable and a presentation of when I was adjusting some material.
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Flash Light 1950
Here is a flash light I created from scratch based on the ref pic showed at the bottom of this page. I like to create low poly assets and make them look realistic in their shape, textures and overall aspect. I wanted to push some technics in Substance 3D Pt such as the anchor point functions and many others. I designed the seahorse pic and use it in the height channel to keep being close to the ref but with creating another logo. Then I used ZBrush for all the modeling, mainly with the Zmodeler brush, and also Substance 3D.
I created this gramophone using Houdini Side FX, as I wanted to approach the Houdini technics for low poly modeling with nodes compare to 3D poly modeling in Blender or Maya like I usualy do. This was at the time I was learning procedural technics in Houdini. Then I carried on with the unwrapping UV's unfolding still in Houdini and then I used Substance 3D for baking the input maps like NM, curvature, AO, etc...and texturing, and finaly Marmoset Toolbag for real time rendering and the Mviewer which I should embedded here and Adobe Premiere pro for the ken burns presentation and turn table, I chosed the enjoyable "petite fleur" music by the saxophonist soloist and composer Sidney Bechet.
Mario is definitely one of my lifelong fav character, and I'm happy to present my work on this guy here, including, High def sculpting and the retopology low def using ZBrush. Showed in blue and orange coulour it's the HD version exported from ZBrush I rendered into Key shot and the retopology low def as a final rendering here in colour textured in Substance 3D Pt and rendered in Iray.
I sculpted in ZBrush this Link's awakening character version based on a collectible I used as a reference. As an Art and 3D teacher, I create bunches of tutorials and courses all the way, then here is a sample. I always pick subjects, or choose characters I think students would like to work on, to make students learning with pleasure, it's really important to me in my classes. Then, I chosed Link as it's a simple character in its overall shape, but also showing a mix of organic sculpting and hard surfaces, then a very good way also to introduce the Zmodeler technics. During classes and Through this Link 3D character creation process, I clearly explaine and make demo on the video projector of these following key steps : model sheet, sculpting, retopology, UV's unfolding, texturing, set up, animation (here I used Mixamo to keep it simple) and the 3D rendering.
Felix The Cat
Another collectible I created from scratch in ZBrush and I used Unreal Engine 5 and its sequencer for the 3D turntable presented here.
Here is the Lapin Crétin I created after the famous Ubisoft game character I like it so much! Then I wanted to reproduce Ubisoft technics and Art here to create another course for the Art and 3D class I teach at E-Tribart and ESRA. So here is presented the full process, as I used ZBrush for the sculpting + retopology and also UV's in Blender, Texturing in Substance 3D Pt, Rigging and skinning in Blender, and finaly I created a short animated sequence in Unreal Engine 5 with also some post-process effect I created to make this short clip look cool. I made also the video editing in Adobe premiere pro adding the original soundtrack of the raving rabbids I downloaded.
I designed the central piece of the game, the medallion casted in metal, based on the specifications I received and on my own concept art. I used 3D sculpting and printing technologies and my traditional art and molding skills. I also created the back of the cards and the tokens picture to match with the medallion.
PLANET OF THE APES - THE MINIATURES BOARDGAME
I created all the miniatures, apes and soldiers for this game, and lots of the 2D graphics. This project is still in production and should be on shelf on June 2025. All the characters are based on the observation I made while binge watching many times the movies and also thanks to all the references the 20th Century Fox shared with me, like all the turn table created by Weta Digital, which were a great support to my 3D conception and adaptation of the film characters into small table top game pieces.
I created the minis for this game released, based on the specifications I received.
Here is a short demo I created from scratch to finish using softwares I use generaly for video games and real time rendering. I set up a composition with lighting and cameras and get into the sequencer of Unreal Engine 5.2 to make a nice cinematic rendering using the path tracing.