![](https://cdn.myportfolio.com/7e8993e9-0761-42b0-bb9c-91661238568a/cc3c422c-8093-44c8-9dc0-bb057364ab80_rw_3840.jpg?h=96b12977112c3def9376a0dd73f7bada)
![](https://cdn.myportfolio.com/7e8993e9-0761-42b0-bb9c-91661238568a/ab4e95dd-fd68-4bf3-8b21-4ec402c27354_rw_3840.jpg?h=599449429f09d00ef06a89b668bcab1a)
![](https://cdn.myportfolio.com/7e8993e9-0761-42b0-bb9c-91661238568a/315222aa-ae6e-404d-96ce-24e949428311_rw_3840.jpg?h=8772c353363c4c1f510a4f94adb6c2b5)
![](https://cdn.myportfolio.com/7e8993e9-0761-42b0-bb9c-91661238568a/daee8f86-8e48-4304-81a1-040fd2fd5063_rw_3840.jpg?h=fe9e57005ce3875df4834e3577972617)
![](https://cdn.myportfolio.com/7e8993e9-0761-42b0-bb9c-91661238568a/61cf48ae-f32b-4ea4-9891-e0cb32103ea7_rw_1200.png?h=69cdd93c95626cc597340613d338f825)
Here is a flash light I created from scratch based on the ref pic showed at the bottom of this page. I like to create low poly assets and make them look realistic in their shape, textures and overall aspect. I wanted to push some technics in Substance 3D Pt such as the anchor point functions and many others. I designed the seahorse pic and use it in the height channel to keep being close to the ref but with creating another logo. Then I used ZBrush for all the modeling, mainly with the Zmodeler brush, and also Substance 3D.