The top image showcases a textured 3D model I created using Substance 3D. I rendered this model to visualize its final appearance. The lower image presents the retopologized, low-poly version of the model, which was originally sculpted in ZBrush. I unfolded its UVs and baked input maps (NM, AO, curvature, etc.) to maintain visual quality while optimizing the model for real-time rendering and game engines.
I'll share a fully textured version of it later. Currently, I am slicing the model for the printer and will also post pictures of the resin-printed result once it's done.