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Mario
2023
Mario is definitely one of my lifelong fav character, and I'm happy to present my work on this guy here, including, High def sculpting and the retopology low def using ZBrush. Showed in blue and orange coulour it's the HD version exported from ZBrush I rendered into Key shot and the retopology low def as a final rendering here in colour textured in Substance 3D Pt and rendered in Iray.
Blue Moon Cristal
2023
I created this cristal when I worked for the studio XP which is a school of video games development and its components for the 8 to 20 year olds. My role had been to create several chapters to update the online class contents of this school, and this Cristal had been one of the courses I worked on. The Studio XP use free ware and open source softwares such as Blender, Krita and also Unity, Then soon I finished with my assignement for the Studio XP, I decided to polish a bit more this Cristal to create also a complet new course using Unreal Engine 5 instead of Unity and to push some awesome UE technics to teach the students of E-Tribart and ESRA.
Link
2023
I sculpted in ZBrush this Link's awakening character version based on a collectible I used as a reference. As an Art and 3D teacher, I create bunches of tutorials and courses all the way, then here is a sample. I always pick subjects, or choose characters I think students would like to work on, to make students learning with pleasure, it's really important to me in my classes. Then, I chosed Link as it's a simple character in its overall shape, but also showing a mix of organic sculpting and hard surfaces, then a very good way also to introduce the Zmodeler technics. During classes and Through this Link 3D character creation process, I clearly explaine and make demo on the video projector of these following key steps : model sheet, sculpting, retopology, UV's unfolding, texturing, set up, animation (here I used Mixamo to keep it simple) and the 3D rendering.
Son Goku
2023
Here is a collectible I created from scratch, and after my own concept art and love for this character using ZBrush. As Dragon Ball Z is one of my childhood fav anime. I had such a great time sculpting this piece in 2014, then one of my oldies. I remember I struggled at this thime making the cloud in volume because there used to be only 2D ref and nothing more, as there were not a lot of merch and collectibles of Son Goku molded back in the days.
Felix The Cat
2023
Another collectible I created from scratch in ZBrush and I used Unreal Engine 5 and its sequencer for the 3D turntable presented here.
Buggy de plage
2023
I like buggy cars a lot, then I created this buggy from scratch using many reference pix of this type of cars. I used Blender for all the poly modeling and the UV's process, and I used Substance 3D Pt for baking the input maps and for texturing, I used also ZBrush to sculpt parts with higher levels of details to be kept in the NM. Then I created the number plate graphics in Adobe Photoshop and Adobe Illustrator. Then I tested some HDR environment maps, and made some 3D rendering using Iray. I really wanted to reproduce this sparkle blue painting of the cars I took reference from.
Ratapolis
2023
I created the minis for this game released, based on the specifications I received.
Magnum Opus
2023
I designed the central piece of the game, the medallion casted in metal, based on the specifications I received and on my own concept art. I used 3D sculpting and printing technologies and my traditional art and molding skills. I also created the back of the cards and the tokens picture to match with the medallion.
Mitch Pigs Demo
2023
Here is a short demo I created from scratch to finish to get into the new update of Unreal Engine 5. And also mainly to push the envelopp of my technical knowledge using the Lumen for lighting and many other softwares I use generaly for video games and real time rendering. Then I sculpted the Pigs after a concept art I found out watching the Instagram Artist Mitch Leeuwe I really like the general cartoon style work he provides in his short reels, and as it reminds me of the Preston Blair animation books I'm totaly keen on. Then, I decided to create a 3D version of this cute little pig. So it brought me to get to create his hairs for 3D real time, which was interesting, and then I textured it, making 3 different versions out of it, like you can see, the white, pink et black pig. Finaly, I made the character set up in Blender (rigging + skinning), and an simple idle animation to brings these pigs to life. I also created the all environment, the ground using ZBrush and Quixel mixer, and I sculpted and textured the wooden planches. For the trees and the grass these are collections I downloaded from the Epic marketplace. I also added some sounds and music copyright free for the soundtrack and completed the UE cinematics with the final video editing in Adobe Premiere Pro.
Carpe Diem
2023
Here is a short demo I created from scratch to finish using softwares I use generaly for video games and real time rendering. I set up a composition with lighting and cameras and get into the sequencer of Unreal Engine 5.2 to make a nice cinematic rendering using the path tracing.
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