I experimented with creating its hair for real-time 3D rendering, which was quite interesting, and then I textured it, producing three different versions: white, pink, and black, as you can see. Finally, I set up the character in Blender (rigging and skinning) and created a simple idle animation to bring the pigs to life. I also created the entire environment, sculpting the ground using ZBrush and Quixel Mixer, and I textured the wooden planks. For the trees and grass, I utilized collections I downloaded from the Epic Marketplace. Additionally, I added some copyright-free sounds and music for the soundtrack and completed the Unreal Engine cinematics with final video editing in Adobe Premiere Pro.








