






Here is a low poly car I sculpted after my own concept art I designed like you can see at the bottom of this page. I made a model sheet inspired by my concept art directly in Adobe Photoshop, and then I used it in ZBrush as a base for the sculpting, then I checked the retopology and the UV's, and I prepared all the materials in Autodesk Maya before I exported the mesh to Substance 3D Pt and then I Baked the input map and textured it. The point here was to approach through a tutorial I created for school the Bitmap mask technics and to be working using Adobe Photoshop combined with Pt, and some good ZBrush technics and workflow organisation as well.