My role: 3D Storyboarding & Layout • Retopology • 3D Modeling • Texturing • Animation • Rendering
Collaboration: Production studio for final editing & motion design.
🎬 Final Teaser (published)
Version released by the studio, enhanced with motion design, editing, and additional visual effects.
My delivered version (pre-edit)
Render and Animation I provided to the studio, prior to their final touch editing and motion design work.
🔧 CREATION PROCESS 
Retopology & Adaptation: The two videos below present a sample of the 3D retopology and adaptation work I completed for each game element, with careful attention to faithfully reproducing the physical game in its entirety.
Modeling & Texturing:
I developed detailed 3D models and applied PBR textures. This workflow was particularly efficient, as it allowed me to accelerate the storyboard and layout process by reusing the same 3D models for the following stages, including storyboarding, animation and rendering.
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3D Storyboarding: 
I built a 3D animatic (layout) to establish the staging and define the camera angles.
3D StoryBoard Extract / shot 18
3D StoryBoard Extract / shot 18
3D StoryBoard Extract / shot 19
3D StoryBoard Extract / shot 19
3D StoryBoard Extract / shot 20
3D StoryBoard Extract / shot 20
This video below shows an early work-in-progress stage of the 3D animatic, combining both completed and rough shots.
3D Animation & Rendering:
I animated each starship as well as the cards, respecting the movement constraints specified by the game rules, so that the audience could understand the gameplay and objectives. The teaser served both promotional and tutorial purposes. I employed standard 3D animation techniques using the timeline, keyframes, and animation curves to refine the movements and give them a natural look. The four example videos below showcase different types of 3D renders directly from my scene: ambient occlusion, lighting, color, and finally the fully animated final render with materials and lighting.

Promotional packshots:
I produced the complete set of packshot images for promotional use. Below are some examples of the 3D renders I created for marketing purposes.
Technical Notes:
Throughout the creation of this trailer, I utilized a range of software that I genuinely enjoy working with!
Deliverables: 
I optimized models, PBR textures, animation sequences, EXR/MP4 renders
Organization: 
Files versioned with timestamps and a clear naming convention to facilitate studio integration, with frequent exchanges and full transparency on project progress.

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Mario
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Flash Light 1950
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Magnum Opus
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I designed the central piece of the game, the metal-cast medallion, based on the specifications I received and my own concept art. I utilized 3D sculpting and printing technologies, along with my traditional art and molding skills. Additionally, I designed the back of the cards and the token illustrations to match the medallion.
Flash Light
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I'm happy to share this 3D asset I created in ZBrush and Substance 3D. Once again, I chose an object to teach my students some hard surface techniques and procedural texturing. Here is the final visual version of the related course, rendered in Iray and Marmoset Toolbag. During my classes, I demonstrate the entire process using a video projector, and for online teaching, everything I explain is directly visible through screen sharing.
Mitch Pigs Demo
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Gramophone
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Dark Tarot
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Link
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Packshots & Design Marketing – 2025
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