My role: 3D Storyboarding • Retopology • 3D Modeling • Texturing • Animation • Rendering
Collaboration: Production studio for final editing & motion design.
🎬 Final Teaser (published)
Version released by the studio, enhanced with motion design, editing, and additional visual effects.
✨ My delivered version (pre-edit)
Render and Animation I provided to the studio, prior to their final touch editing and motion design work.
🔧 CREATION PROCESS 
Retopology & Adaptation:​​​​​​​ The two example videos demonstrate my retopology of the figurines and faithful adaptation of the physical game elements.
Modeling & Texturing:
I developed detailed 3D models and applied PBR textures. This workflow was particularly efficient, as it allowed me to accelerate the storyboard and layout process by reusing the same 3D models for the following stages, including storyboarding, animation and rendering.
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3D Storyboarding
Developed an animated storyboard (Animatic 3D) to define staging and camera angles.
3D StoryBoard Extract / shot 18
3D StoryBoard Extract / shot 18
3D StoryBoard Extract / shot 19
3D StoryBoard Extract / shot 19
3D StoryBoard Extract / shot 20
3D StoryBoard Extract / shot 20
This video presents an early stage of the production process through the animatic.
Animation & Rendering:
Animated the figurines, refined technical settings, and delivered optimized renders for studio integration.
(Examples: Key Pose • Raw Render)
Technical Notes:
I used all along the creation of this trailer many softwares I really enjoyed !
Deliverables: optimized models, PBR textures, animation sequences, EXR/MP4 renders
Organization: clearly versioned files with consistent naming conventions for seamless studio integration

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