Nat Gatto

Senior 3D Artist · Art Director

Creating worlds and high-quality 3D assets

CINEMATIC & REAL-TIME

PRODUCTS & MANUFACTURING

Illustration & Visual Development

Trusted By

What Directors Say

"I had the opportunity to work with Nathalie on a project with very tight deadlines, during which she was working remotely. She was fully committed and met all deadlines without any issues, despite difficult conditions. She remained positive and motivated from start to finish."

St�phane D. Character Modeling Supervisor at Jungler

"I can only highly recommend Nathalie for her skills as a 3D instructor, both in terms of technical expertise, mastery of tools, and adaptability to evolving technologies, and in her pedagogical and human qualities. She excels in team management, kindness, patience, motivating others, always envisioning positive perspectives for our learners, active listening, communication, and empathy. Naturally, her artistic skills complement all of this (both traditional and digital) showcasing great creativity, versatility across styles, and a passion for taking on creative challenges in concept art, 3D environments, and more."

Laurent B. Director at E-tribart

"Nathalie's technical proficiency in the 3D production pipeline is coupled with an extraordinary eye for detail. Her ability to translate complex art direction into high-fidelity assets while maintaining optimal performance for our real-time requirements was a key factor in our project's success. She is a dedicated artist who brings both creative spark and rigorous professionalism to the team."

Sarah L. Senior Producer at Disney

About Me

Senior 3D Artist & Art Director with 10+ years of experience across games, cinematics, real-time rendering, advertising, board games, collectibles and merchandising.

I design, build and supervise high-quality 3D assets from concept to final render, covering the full production pipeline: sculpting, modeling, retopology, UVs, texturing, shaders, lighting, rendering, animation and cinematic assembly.

My background combines strong artistic vision with solid technical expertise, and I actively leverage the latest technologies, including AI-driven tools, to optimize workflows and explore new creative possibilities. I adapt assets for both real-time engines and physical production (3D printing, prototyping, molding, manufacturing).

I focus on delivering visually strong, readable and emotionally engaging visuals, and I am currently open to remote or in-house Senior 3D Artist opportunities.

10+
Years Experience
500+
3D Assets Created
50+
Projects Completed

Workflow & Role

Project Overview

Summary of roles and tools used across various projects.

  • Star Wars: Teaser Director · Cinematic Artist · 3D Generalist
  • ORC WARRIOR: Character Artist · PBR Texturing & Lookdev · AI Cinematic Animation
  • Blue Moon: Concept Artist · Lookdev Artist · FX Artist · Cinematic Artist
  • Dark Tarot: Figurine Artist · Previsualization Artist · Lookdev Artist

Tools & Pipeline

Expertise in industry standard software.

  • ZBrush
  • Blender | Maya
  • Substance 3D
  • Unreal Engine | Unity
  • Redshift · Keyshot · Marmoset · Sketchfab
  • AI Tools & API Agents
  • Adobe Creative Cloud

Methodology

From initial concept to final polish.

  • Concept Adaptation
  • High | Low Poly Workflow
  • PBR Texturing
  • Optimization for Real-time
  • 3D Printing & Prototyping
  • 3D Production for Physical Products

Technical Arsenal

3D & Art

Traditional Pencil Tool ZBrush Blender Maya Photoshop Illustrator AI Software & API Integration GitHub Google AI Studio

Texturing & Shading

Substance 3D Painter Substance 3D Stager Substance 3D Sampler Substance 3D Designer

Real-Time & Rendering

Unreal Engine 5 Unity Marmoset Sketchfab Redshift Iray

Post-Production

Adobe Premiere Pro AfterEffects AI Software & API Integration

CONTACT

Ready to collaborate on your next project. Feel free to reach out regarding freelance opportunities or full-time positions.

CONTACT Me